How We Got Here
Back in early 2019, three of us were working at different companies in the gaming space. We'd meet up for coffee and complain about the same thing—projects that prioritized monetization over fun. One evening, after particularly frustrating work days, we made a decision over dumplings: let's just do this ourselves.
Starting a game studio in Taiwan wasn't the easiest path. The market here is competitive, and we didn't have VC backing or fancy offices. What we had was a shared apartment in Sanmin District, secondhand equipment, and a stubborn belief that mobile games could be better.
Our first game took 14 months. It made enough for us to keep going—not get rich, just keep going. That was enough.
Six years later, we're still in the same neighborhood (though we upgraded from the apartment). We've shipped eight games, made plenty of mistakes, and learned what works when you're building something people actually enjoy playing.